Comment: 4
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Funny (by nautin, Jul 13th, 2007) He is playing ball. I like this sound! |
Prancing Ball (by billyoung, Jul 10th, 2007) The tune is interesting. Try it. |
Love it! (by kitty, Jul 5th, 2007) I can't say anything else! So cool |
Exciting! (by forestgum, Jun 24th, 2007) Got excited!? I want it for my cell. |
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Mobile content providers: having a ball
The Indian mobile market is
growing rapidly, and along with it the demand for content and applications for
handsets. Shivani Shinde reports
According to the Cellular Operators Association of India (COAI), the mobile
subscriber base in GSM and CDMA has grown from 88.48 million in January 2006 to
93 million (GSM 65.2 million, CDMA 27.82 million) in February. As per COAI, the
GSM mobile industry holds 77 percent of the total mobile market in India and
accounts for 74 percent of additions.
Rising demand for handsets has led operators to offer services other than voice
calls. Thus, the content or value-added services (VAS) market comprising music,
wallpapers, ringtones and gaming is growing rapidly.
TRAI has put mobile sector revenues at around Rs 25,000 crore for FY05
comprising both voice and data services. These revenues have been growing at a
compounded annual rate of 40 percent over the last five years. Revenues from VAS
such as SMS, ringtones and ringback tones were about 10 percent of that recorded
last year. (Source: TRAI)
With the number of mobile users growing, there is a growing opportunity for
content providers. In India, wireless operators, music and film companies,
comics content developers, game developers and musicians are all entering the
mobile content market for ringtones, gaming, mobile imagery and streaming audio
and video. Some players in the content segment are Mauj, Indiagames, Hungama,
Soundbuzz (music) and Coruscant Tec.
Growing VAS market
According to Internet and Mobile Association of India (IAMAI), the mobile
content market in the country for 2004-05 was worth Rs 558 crore and is expected
to reach Rs 1,802 crore by 2007.
Preeti Desai, President, IAMAI says, “The increased interest in and demand for
personal expression applications across mobile users is driving the applications
and content market. Entertainment and content applications offered by content
publishers, aggregators and operators are increasingly central to the revenue
and competitive positioning.”
According to Arpita Pal, Principal Consultant, PricewaterhouseCoopers, the
content market comprising mobile gaming, ringtones, ringback tones and
wallpapers is expected to increase tenfold in the next five years. Pal points
out that mobile operators are working towards offering 3G to their subscribers
to support content-rich applications.
Though none of the VAS providers is ready to divulge its revenues, there are
other indications of their reach and demand: take any reality-based programme on
television and you see the use of four-digit numbers for polling. |